Making monsters can be hard. 3rd edition made them roughly as difficult as making a regular character (which was pretty time intensive), and then 4th edition threw it out the window but replaced it all with a bunch of different roles and a table for each. This week I'm looking not at the fluff of conceptualizing a monster, I'm looking at the crunch. We're gonna run the numbers on attacks, hit points, AC, and other defenses. These are going to be some guiding principles that I take to heart; these aren't "be all end all" hard line rules, and they're not just a bunch of tables. Oh, and all of this is going to depend on you having your group's character sheets in front of you, FYI.
Encounters, traps, dungeons, setting seeds, monsters, treasure...you name it, we'll go there. Crunch & Fluff is a blog about RPGs, and the ramblings and ruminations about them. This is primarily going to be about D&D 4e, but hey, who knows where else it could go.
Saturday, February 9, 2013
Monday, February 4, 2013
The Show Must Go On: Dealing With PC Death
It's something that happens to everyone that's played the game. The luck of a player goes south, the DM dice are hot, and suddenly, nailbitingly, the PC is down for the count. Maybe the player failed his roll; maybe the monster stopped just long enough to stomp on the character's head for good measure before moving on to the next one. Any way you slice it, in D&D, PCs die.
Or do they?
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